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PMurphy17
Joined: 08/24/2016
Posts: 14

Greensboro Blue Jays
V.16

Broken Bat Baseball
I'm lost on my pitchers. I don't know what setting I'm missing for my starters to stay in longer.
Maybe it is just LL 4.
Not sure if it is my managers weak pitching.

also not sure if my manager should be replaced
Rock777
Joined: 09/21/2014
Posts: 9569

Haverhill Halflings
III.1

Broken Bat Baseball
Looking at your last game, my guess would be that your hook is too low. I usually have my starters between 5-7 hook. Relievers can have a much lower hook.
crackit
Joined: 05/15/2013
Posts: 315

Anchorage Lawless
V.8

Broken Bat Baseball
It is unlikely to be your manager. it is most likely to be your management settings. Take a look at the Player Management - Game Tactics section of the Game Manual (you will need to scrolls down a bit).

This is the bit relevant to your pitcher getting pulled, as Rock has already written Pitch Count and Hook are the most relevant:

Pitch Count: sets a limit on the number of pitches a player will throw before he is removed. For LH and RH Setup Men, you have the option to convert them to specialists (use the ◊ symbol) and limit them to only facing LH or RH batters.

Fatigue Limit: set a limit on the frequency of appearances and number of innings a relief pitcher will pitch. A positive value means he will be able to pitch more often with greater fatigue, but might be less effective in those performances. A negative value means he will pitch less often, but will be fresh for those outings.

"++" and "+" translates into pitching with some level of moderate fatigue. " " and "-" translates into pitching with some level of light fatigue. "--" translates into pitching only with no fatigue.

Hook: set a limit on the runners and runs a pitcher is allowed before he is pulled. Essentially, is compared to the number of earned & unearned runs a pitcher has given up, plus the number of base runners. The higher this value, the longer the manager will leave the pitcher in the game.

Basically, the pitcher is replaced if either of the following conditions are true:

- 2 * Earned Runs > Hook
- Total Runs + Base Runners > Hook


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