Post ID | Date & Time | Game Date | Function |
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#68907 | 10/19/2019 3:11:50 pm | Oct 13th, 2042 | |
Rock777 Joined: 09/21/2014 Posts: 9591 Haverhill Halflings III.1 | I'm confused about fatigue... The last three outings for my Ace, he had a full bar, but is listed as Light Fatigue in the game log... Which is it? Is he fully rested or fatigued? Why does the bar show full if he is fatigued? | ||
#68978 | 10/22/2019 10:36:50 am | Oct 24th, 2042 | |
Seca Joined: 05/05/2014 Posts: 5197 Waterloo Dinosaurs Legends | It was changed a while back. It used to be when the bar filled you were fully rested. Now if you go from 1 box of fatigue to full you are still slightly fatigued. Admin explained the reason for the change at the time, but I was never able to understand it. |
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#68989 | 10/22/2019 1:55:06 pm | Oct 24th, 2042 | |
Rock777 Joined: 09/21/2014 Posts: 9591 Haverhill Halflings III.1 | I supposed its rounding up or something. So 96 fatigue means full boxes, but still is reported as "light" because it isn't 100? | ||
#68992 | 10/22/2019 4:31:44 pm | Oct 28th, 2042 | |
Seca Joined: 05/05/2014 Posts: 5197 Waterloo Dinosaurs Legends | It wasn't rounding. IIRC it had to do with when the updates occur. Like there was an update happening right before the game that took them to full or something. Tho as you've noted, they don't show full in the game report. I'm sure it was explained well. I just couldn't get my head around it. |
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#68999 | 10/23/2019 4:29:14 am | Oct 28th, 2042 | |
Frankebasta Joined: 09/15/2013 Posts: 883 Kodiak Mules III.3 | I read that post many times over, and just couldn't get the hang of it I content myself with the fact that a fatigued starter seems not to lose anything. Many times over we've seen tired SP go for a complete game shutout! Updated Wednesday, October 23 2019 @ 6:33:21 am PDT |
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#69001 | 10/23/2019 10:05:41 am | Oct 28th, 2042 | |
Rock777 Joined: 09/21/2014 Posts: 9591 Haverhill Halflings III.1 | Yeah, I wish that was fixed. Fatigue should have more impact. |