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MukilteoMike
Joined: 08/09/2014
Posts: 3294

Inactive

Broken Bat Baseball
Omg. It just happened again to kick me out of the Cup. Homer given up by stupid Murray again, this time in the eighth. When it's that late in the game, I want my best guys in there. Guys like Murray are there to bridge the gap if needed to get it to the seventh. When you get to the eighth, and in this case there was even two out in the eighth, you bring in your best guy. Nope. Let's leave him in the dugout and watch Cup play get blown to smithereens.

And no I don't use a closer. If you're tied or losing by one, that leaves him on the bench. Why eliminate the best reliever in half the high leverage situations? I'd much rather have my best reliever in a tie game than when I'm up three in the ninth. I want him to throw as many important innings as possible. A closer doesn't do that.

Edit--You know, I've never mentioned other sites before because I don't think it's 100% cool. At the moment, I don't care. I'm totally fed up with dumb AI. I hate losing, but when things play out like they should, so be it. Back to back episodes of dumb AI management to knock me out has me completely peeved. (I know I wasn't going far anyway, but it's the principle.)

SimDynasty has awesome settings. Fantastic, incredible, beautiful settings. You can get almost everything to go the way you want. Those games are great. I rarely feel jobbed there. I've played more than a hundred seasons and maybe one or two a year have weird, unsatisfying games. Unfortunately, the free version resets every three seasons and you have to start over. That's a major bummer. If it played on forever, it would be all I'd play. If only it allowed the Dynasty part of SimDynasty.

Broken Bat has the sweet eternity part, a cool ladder, fun bonus events (Cup and World Classic), and a fantastic community. The game itself, though, pales in comparison. That's why I play both. I like both and they also both rub me the wrong way. I dream of BrokenbatDynasty. That would be a perfect world.



Updated Friday, October 21 2016 @ 5:23:16 pm PDT
newtman
Joined: 11/02/2013
Posts: 3343

Inactive

Broken Bat Baseball
Actually, the settings work fine, you just don't understand them is what I was getting at.. but okay. If you want a specific guy in that situation set him as closer. Setup, setup 2, LHS, LHS 2, RHS, and RHS 2 are treated interchangeably with the exception of whether lefties or righties are coming up next in the lineup. I've never had trouble getting who I wanted into the game, my problem has been with guys being inconsistent or not performing up to expectations. If you want your best reliever to come in at tied or one run down situations, set him at closer set his inning, and set his settings to one run down to 3 runs up instead of the default triangles. Do not set him to setup man with those settings and then moan when he doesn't come in over another setup man. You set it to close by committee, so that is what the AI is doing. That is what I preferred for several seasons while I had 5 guys who were reliably closing out games, unfortunately, three of them are no longer reliable so I just switched back to having a set closer.

Updated Friday, October 21 2016 @ 5:58:41 pm PDT
Rock777
Joined: 09/21/2014
Posts: 9595

Haverhill Halflings
III.1

Broken Bat Baseball
If you don't want him in during close games and you insist on using him as a setup (which by definition comes in during close games), then set his RD so he doesn't come in unless you are winning by 3 runs. Also, if you want him to go for only one hitter (since he is a specialist) set his pitch count to 0. Then he will be pulled after one batter.
MukilteoMike
Joined: 08/09/2014
Posts: 3294

Inactive

Broken Bat Baseball
Newtman, if you have a closer he will never come in unless you're winning no matter what you use as the run differential, even if you set it from minus infinity to positive infinity.

Rock, as I explained, I want the guy to pitch in close games only when and if he's needed. If it's a close game and the starter gets knocked out in the seventh or seventh, I want him coming in. By the eighth inning, he's definitely not needed. That's how many MLB teams operate now. There's a guy for the 7th, one for the 8th and obviously one for the 9th. If the starter makes it to the eighth, they don't bring in the first guy; they know they only need the last two. There's no way to tell the manager that here.

SimDynasty works like a charm because you basically get to make orders of preference for each late inning and situation (based on run differential). You can replicate that modern MLB model easily. Here you're forced to guess what's going to happen in the game before it happens.

In both instances today, I knew my starting pitchers normally exit before the seventh. That means I need my RHS/LHS to help bridge the gap to my set up guys. The RHS and LHS aren't as good as the set up guys, hence their shorter specialist roles. As it turned out, those specialist spots weren't needed. The RHS got the call twice anyway only to blow both games with the best reliever twiddling his thumbs. (I'm super shocked Murray faced 6 batters in 10 pitches. He averages about four pitches per batter.)
Rock777
Joined: 09/21/2014
Posts: 9595

Haverhill Halflings
III.1

Broken Bat Baseball
If that is the behavior your want, I would probably set him as the MR with his first inning being 7. Granted he won't always come in that way, but at least it should act more like what you want. And he will get pulled quickly enough if you give him a lower pitch count and a low hook. You can also play with RD if you don't want him coming in during blow outs.

You can set up MR2 and LR with first inning set at 5 to serve the real MR roles. Then you can still use the LR2 with a first inning of 1 to serve as the real long relief.
MukilteoMike
Joined: 08/09/2014
Posts: 3294

Inactive

Broken Bat Baseball
I already have two MRs and LRs because I have lots of young arms. My first MR comes in only if we're losing by 2 or more. My decent MR2 comes in for all other situations. He's basically the same as my RHS, only he gets more pitches because he basically covers pre-sixth innings to get it that far.

Edit--By the way, lest we forget, my original post had nothing to do with these silly Cup losses. They hadn't even occurred yet. They just happened to illustrate common annoyances perfectly. If only they had horrendous base running examples to boot.

Updated Friday, October 21 2016 @ 11:32:09 pm PDT
MukilteoMike
Joined: 08/09/2014
Posts: 3294

Inactive

Broken Bat Baseball
It's exhausting watching the AI come up with ways to blow games. They don't even need to be close. For instance, down multiple runs late in the game and guys make outs trying to take extra bases, killing possible rallies. Completely moronic.
FreddyTheEye
Joined: 11/11/2014
Posts: 625

Inactive

Broken Bat Baseball
lmao

Are you just trolling?
MukilteoMike
Joined: 08/09/2014
Posts: 3294

Inactive

Broken Bat Baseball
So you think guys should risk making outs late in the game when trailing by multiple runs? I wish you were the manager of all the teams I play. Of course my team would have to be leading to capitalize on your poor decisions and I'm pretty sure they're not capable of that.

My point is simple--it needn't be a one run game for the AI to screw you over. Taking multiple runs off the scoreboard by killing rallies with horrible base running works perfectly well.
MukilteoMike
Joined: 08/09/2014
Posts: 3294

Inactive

Broken Bat Baseball
Right on cue. Again, unfortunately.

Down four in the seventh. Bases loaded with two outs. Single. The guy on second tries scoring despite being set on -- for base running. Kills the inning. In the eighth my first two guys get on base.

Two runs lost.

Final result. Lose by two.

The result of this game, though, isn't even what's important. It's the fact that the AI made a bad decision. This happens constantly. Like this. Or even worse, trying to take third. Drives me crazy. Even when the opponent does it.


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