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Seca
Joined: 05/05/2014
Posts: 5201

Waterloo Dinosaurs
Legends

Broken Bat Baseball
Dinos have 2 position players moving up from the minors to the big team this season. Hoping they have decent springs to carry some karma along with them. After 9 games:

Nava .389/.415/1.165 with 3 HRs.
Sims .368/.385/.937 with 4 SBs.

So far, so good.
MukilteoMike
Joined: 08/09/2014
Posts: 3294

Inactive

Broken Bat Baseball
Two times through the six-man rotation and my guys are still pitching brilliantly. For the entire staff we have a 2.13 ERA, .197 BAA, 0.945 WHIP and only 5 homers allowed.
amalric7
Joined: 01/20/2016
Posts: 2238

New York Lancers
V.4

Broken Bat Baseball
0-for-spring

Or 0-for-30 if you like. I guess its all part of the learning experience!
amalric7
Joined: 01/20/2016
Posts: 2238

New York Lancers
V.4

Broken Bat Baseball
Here's a question...

What is more important in sprng training for hitters? Is it just plate appearances and at bats, or is PA/AB and games played?

I'm asking because I didn't get quite the bump in SI I was expecting for my hitters in update #1. Everyone that counted had between 30 and 44 at bats and similar levels of DIP (the one guy who played 9 times at DH actually gained in Fielding). But I stopped using substitutions this preseason and just rotated starts through all my players - the fact that managers don't swap in the guys you list for each position really annoys me, so I didn't do it.

I doubt games played comes into it, but I am wondering.



Updated Friday, December 16 2016 @ 6:18:25 am PST
PrivateSnowflake
Joined: 01/06/2015
Posts: 1168

Bloomington Thunder
Legends

Broken Bat Baseball
There was a thread with spirited arguments made on each side by two BB vets. One said you needed (ML) AB's, the other said you just need to be on the roster. Granted, this was working on ML exp gains, which I believe ST is just the same.

Don't be down because of lack of pops. Gains are measured in percentages of points, not whole points. Likely your guys went from (ex.) 8.3 hitting to 8.9 hitting. Since we see whole points displayed, you only see 8 points last week and 8 points this update.
newtman
Joined: 11/02/2013
Posts: 3343

Inactive

Broken Bat Baseball
The factor not looked at in this thread is that remember that even though the decimal spot is invicible, it is still there. amalric, didn't you have a pretty amazing update #10 (or was that someone else) in 2029? If a bunch of your guys gained a lot in the last update of the previous season then that likely means they had to gain almost an entire point to pop again. I had only a couple of pops for training update #10 last season, and naturally none of those 5 guys who did pop then gained anything in this update despite two of them getting heavy playing time.

Edit: I guess Snowflake mentioned it. Also, Snowflake, Steve has said that being on the ML roster gives experience, it is just a marginal amount of it. Thus a guy doesn't need to play to pop, but he does need to play in order to actually reach his full potential because the pops will take a very, very long time.

Updated Friday, December 16 2016 @ 12:31:47 pm PST
Rock777
Joined: 09/21/2014
Posts: 9602

Haverhill Halflings
III.1

Broken Bat Baseball
I thought being on the roster and not playing only gained Training. I'm pretty sure that's the case. The only factors regarded for Experience are PA,DIS, and BF. That's the reason Steve added them to the Latest Statistic page, so we could see how much experience individual players were gaining each week.

In another Thread Steve had mentioned that player on the major league roster still received Training, just not at the same rate they do on minor league rosters.
amalric7
Joined: 01/20/2016
Posts: 2238

New York Lancers
V.4

Broken Bat Baseball
Thanks both for the reminder, I guess I was getting a little greedy after last season's first training update, which was 44 gains and was certainly exceptional (for me). At the same update in previous seasons I gained 23 in 2027 and 30 in 2028 (under a good development manager), so last season's (even allowing for it being under an excellent development manager) was almost certainly an outlier. Maybe I'm in line for a little more next time, maybe not, but perhaps I need to have more realistic expectations anyway. :) That 44 was also 16 higher than any other update I had last season, and even though I expect the first update to be the highest that was still high.

I remembered my update #10 last season was around 20 gains but it was 15, which was still plenty good (by comparison I gained 10 in 2027 and 9 in 2028; I have 19 recorded for 2026 but I'm doubting that now, though I did have just 11 the week before at update #9 then, which was when I started keeping track, so perhaps that evened out too). Of the twelve players who made gains at the end of last season four also made gains today - but none of them in the same category.
Rock777
Joined: 09/21/2014
Posts: 9602

Haverhill Halflings
III.1

Broken Bat Baseball
That is normally the case. "Pop" is a very deceptive term. Steve has stated that players skills are not on a 0-20 range. It probably something more like 0 - 2000. Player advance slowly in each skill. When the number goes from 1249 to 1251, we see the 12 "pop" to a 13. So even if you had low gains on a guy, his "pops" might indicate otherwise.
newtman
Joined: 11/02/2013
Posts: 3343

Inactive

Broken Bat Baseball
@amalric, I had 5 total skill pops in update #10, which is 10 less than your 15. In this update I had 41 skill pops while you had 30, 11 less. We are gaining roughly the same amount over the last two updates which honestly is probably still too small a sample to judge growth rates properly.

@Rock, yeah, I guess it was training gained on the bench, but I don't think Steve differentiates between the words training and experience the way we do either, because I think he did say it using the word experience once.

Edit: Then again I am very tired right now, so I may be completely mistaken.

Updated Friday, December 16 2016 @ 4:49:08 pm PST


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